![]() With the help of a programming friend I tried to modify the player file with some success.Īs far as we can make out each bodypart stores if it is infected or not ( in a boolean). It's likely that the documentation is pretty outdated by now, but it was enough to get started. No such documentation is available currently.Īfter a bit of digging I did find a bit of, albeit outdated, information that the maker a PZ singleplayer save editor had compiled and placed on github last summer. Ultimately tools for that should be included for admins (and I know that build 25 is adding some fun admin stuff soon) but right now I'm just looking for a quick fix. I am very much against changing a save to undo something that was a user's own fault - if your stupidity kills you them then that's how it should be, but when an issue with the server is responsible for them losing items or a character then It's my responsibility to try and fix it. Just to clarify, my goal here is correcting issues for my users that occurred as a result of Multiplayer bugs or limitations. I was wondering if any documentation exists for where that might be stored, or if someone with more coding experience than me might be able to figure it out and share the info? Changing the name or body parts is pretty trivial, but the problem I've run into is figure out which bit to flip or values to modify to be able to remove an infection. Having looked at the file in a hex editor it seems fairly easy to modify existing data. For example one user was mobbed and infected due to latency making his client unresponsive.Īfter some digging I notice that the character data seems to be stored client-side in /Zomboid/Sandbox/_/map_p.bin, and not on the server itself. While so far it's been a huge amount of fun with few issues, the occasional, multiplayer-specific issue has made me wish I could modify the data for my users' characters. I'm hosting a small whitelisted PZ Server for just me and some friends.
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